The hunted must kill another framed to become framed once more. (Or in unlucky cases, become the hunted man once again) once you are the last alive in the match, You win! Also, As a side note, in order to equip a gun, you must first click 'Shop'. After that proceed to 'Equip'. Click the gun then click then gun you want to equip. How to get free guns in framed in roblox.
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May 15th, 2018
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- -- Not made by me (Rafie_ArsyadYT) but by axew (V3rmillion)
- for i,v inpairs(game.Workspace:GetChildren())do
- v:Destroy()
- end
- local Tool = Instance.new('HopperBin', game.Players.LocalPlayer.Backpack)
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Place = Instance.new('HopperBin', game.Players.LocalPlayer.Backpack)
- Nuke = Instance.new('Model')
- Nuke.Name ='Nuke'
- x5 =1
- if x5 1then
- local name = game.Players.LocalPlayer.Name
- Part1.Name ='Part'
- Part1.Size = Vector3.new(12,1,6)
- Part1.BottomSurface ='Smooth'
- Part1.Material ='Metal'
- Part1.Anchored =true
- local y1 = game.Workspace.Nuke.Part.Position.Y
- local Part2 = Instance.new('Part')
- Part2.Parent = Nuke
- Part2.Position = Vector3.new(x1,y1+2,z1)
- Part2.TopSurface ='Smooth'
- Part2.BrickColor = BrickColor.new('Really black')
- Part2.Shape ='Cylinder'
- local Decal = Instance.new('Decal')
- Decal.Texture ='http://www.roblox.com/asset/?id=14301975'
- Decal.Face ='Back'
- end
- Mouse.Button1Down:connect(function()
- local nuke = Instance.new('Part')
- nuke.Position = game.Workspace.Nuke.Detonate.Position
- nuke.Parent = game.Workspace
- nuke.BrickColor = BrickColor.new ('New Yeller')
- nuke.CanCollide =false
- nuke.Shape ='Ball'
- nuke.Material ='Neon'
- game.Workspace.Nuke:Destroy()
- x, y, z = x+1, y+1, z+1
- local explosion = Instance.new('Explosion')
- explosion.BlastRadius = x-15
- explosion.ExplosionType ='Craters'
- explosion.Position = game.Workspace.nuke.Position
- if Part.Name ~='nuke'then
- Part:BreakJoints()
- end)
- end
- x, y, z = x+3, y+3, z+3
- local explosion = Instance.new('Explosion')
- explosion.BlastRadius = x+50
- explosion.ExplosionType ='Craters'
- explosion.Position = game.Workspace.nuke.Position
- if Part.Name ~='nuke'then
- Part:BreakJoints()
- end)
- end
- x5 =1
- Nuke.Parent = game.Workspace
- Tool.Active =false
- end)
Feb 24th, 2018
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- nuke = Instance.new('Part',workspace)
- nuke.Material = Enum.Material.DiamondPlate
- nuke.CFrame = CFrame.new(0,10000,0)
- bodypos.MaxForce = Vector3.new(100,100,100)
- bodypos.P =5
- debounce =false
- waittime =0.0001
- nuke.Touched:connect(function()
- debounce =true
- boomboom = Instance.new('Part',workspace)
- boomboom.Shape = Enum.PartType.Ball
- boomboom.Transparency =0.5
- boomboom.BottomSurface = Enum.SurfaceType.Smooth
- boomboom.CFrame = CFrame.new(0,0,0)
- hit:BreakJoints()
- whiletruedo
- expl = Instance.new('Explosion',workspace)
- hint.Text ='NUKE HAS GAINED '.tostring(boomboom.Size.Y).' STUDS OF SIZE!'
- expl.BlastRadius = size
- boomboom.Size = boomboom.Size + Vector3.new(size,size,size)
- waittime = waittime -0.001
- end
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